Tamoachan is a tournament adventure with a strong Mesoamerican theme. Now you might be thinking, oh hey, this room is guarded by a pretty serious trap–it must be to protect something, right? $802.99: $12.99: The characters in the 1979 module spoke unusual languages: The 2011 4th Edition D&D module adds that modern Olman tend to worship Demogorgan and ancient Olman worshipped Fey, Primal Spirits, Vampires and beings from he Astral Sea and Far Realm. This module refers to many real life cultures and languages, including the Olmec, Aztec, Incan and Mayan culture. In the 2011 version it's made from hide of a Far Realm creature(HST4 p.21), HackMaster made a parody module of this one, called 'The Hidden Shrine', 1st Edition AD&D modules: Acaeum, TSR Archive, RPGGeek, RPG.Net, Drivethrurpg, HST1= Hidden Shrine of Tamoachan, 1e AD&D (1980 & 1981), HST4= Hidden Shrine of Tamoachan, 4e D&D (2011), HST5= Hidden Shrine of Tamoachan, 5e D&D (2017). In the Greyhawk Campaign setting, the Shrine of Tamoachan lays south of the Olman Islands and southeast of the Holds of the Sea Princes, in the Savage lands(HST1, p.2). And people wonder why Adventurers are thought of as Murder Hobos. Author(s) The original version of this module was called Lost Tamoachan and is very rare, only given out at Origins '79 (it was a tournament module for that convention). Posted by 9 months ago. Seller assumes all responsibility for this listing. 5e the barber of silverymoon map 5e storm kings thunder. Cartography Or in another room still they might find statues depicting scenes from a world–or encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. Step back in time with us as we brave one of the top dungeons of all times. Greyhawk Wiki is a FANDOM Games Community. It’s a dungeon that reveals its story as you explore it. May 3, 2018 - Explore Kyle Maxwell's board "Hidden Shrine of Tamoachan" on Pinterest. C1 Hidden Shrine of Tamoachan: Originally printed as a tournament module for Origins 79, and later updated to a module for Advanced Dungeons & Dragons. The Olman are a Mesoamerican analogue society drawing heavily from the Aztecs but also there’s some Mayan and Incan iconography sprinkled throughout. It sets up an ancient society, populates a dungeon with monsters that are all centered around it, and gives compelling character to not only the civilization that built it, but to the creatures within it. Despite this, for the 1979-1981 AD&D modules, only three pregenerated characters were given for tournament play. I have been running Hidden shrine of Tamochan at my local game store, with another DM running an additional Hidden shrine game in the same slot. This time limit was explained within the game as the length of time the PCs would have before succumbing to the poisonous air in the shrine (HSL:p.1). There are more traps and puzzles than combat encounters in this module–if you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. This is some really cool backstory–and details like this are sprinkled throughout the dungeon. 1979 C 'Competition' series The Hidden Shrine of Tamoachan in Chult. (HSL,HST1, HST5), Worship of Chitza-Atlan, guardian of the underworld. The Hidden Shrine of Tamoachan is a classic adventure that was groundbreaking in that it showcased Mesoamerican culture in a fantasy setting. Just finished flicking through my copy of tales from the yawning portal and ive noticed an issue with the map for the hidden shrine of tomoachan. Released Find many great new & used options and get the best deals for Dungeon Module C1, The Hidden Shrine Of Tamoachan, TSR, 9032, 1981 at the best online prices at eBay! Also included herein are background information. Close. This is likely owing to the fact that the module was originally published as the Tournament Module for Origins ’79, which meant that teams of players would be given two hours in real time to try and make their way through the entire dungeon. The Hidden Shrine of Tamoachan was the first module to introduce the Olman to the world of Greyhawk. Price New from Used from Paperback "Please retry" $43.94 . Or walk through the chapel of Kukulkan where they encounter a hidden Couatl that charges them with a riddle and has them pass a trial that rewards successful characters with magic items and the services of a shadowy Death Servant, which sounds creepy, but is basically an extra life. Series Nope. The hidden shrine of tamoachan map. Originally run at Origins ’79, it later became the first in the “C”ompetition series. There’s a reason this dungeon shows up on many people’s top ten modules of all time. The article goes on with more about monsters and traps, but you get the idea. This module draws heavily on Aztec influences. How long does it take to run the Hidden Shrine of Tamoachan? Archived. The Hidden Shrine of Tamoachan is one such temple. Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson & Jeff Leason C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. The Hidden Shrine of Tamoachan is a 1st Edition Advanced Dungeons & Dragons adventure designed for 6 to 8 character of levels 5-7. If you haven’t run it, you can find a 5th Edition version in Tales from the Yawning Portal or find the original online through the DM’s Guild. Harold Johnson and Jeff R. Leason (2011: And Stephen Radney MacFarland) Hidden Shrine of Tamoachan is a DUNGEONS & DRAGONS® Roleplaying Game adventure designed as an homage to the classic 1980 adventure. This is reflected in the monster types present in the module. The 2011 4th Editiond D&D conversion of the module reused art from the 1980 and 1981 release. (HST4, p.1), IIn the 1979-1981 modules, the pelota ball is made of rubber over a balsa wood core(HST1, p.14). However in order to do that, they’ll have to make their way through a trap-filled temple filled with fiendish foes, including two forgotten Demigods, a giant crab and more. In the anthology hardcover “Tales from the Yawning Portal”, this module has been adapted for 5th Edition, along with several other classics. Take a look at room 34, for instance: Did you spot the hidden trap there? I think this one is a great candidate for keeping players engaged throughout. Disclaimer: This play report is my own take on The Hidden Shrine of Tamoachan (the 5e version from TofYP).Lots of spoilers below but it’s not a « standard » playthrough of this classic module by any margin. Once, and once only, when that character would suffer a fatal blow, the death servant (which has unbeknownst to the characters merged with their shadows) will materialize and push the character out of harm’s way. 3 3. "Lost in a dense jungle, pursued by hostile natives, a group of embattled adventurers searches for a place to make a stand. 1979: Harold Johnson, David S. Laforce, David C. Sutherland III, Jean Wells.1980 & 1981: Erol Otus, Jeff Dee, Gregory K. Fleming, David S. LaForce, David C. Sutheland III 2011: Darlene, Jeff Dee, David S. Laforce, Erol Otus, David C. Sutherland III 2017: Scott Murphy, Olga Drebas, Cory Trego-Erdner In fact you lose points for even walking inside–and there you’ll face a trap of liquid light (which obviously will start to engulf and suffocate you if you touch it) as well as an Ogre Mage who, in fairness, has some okay loot, but that’s not the point of the module. Hidden Shrine of Tamoachan is a Dungeons & dragons roleplaying game adventure designed as an homage to the classic 1980 adventure. You can’t really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. 5. The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. Beings like a mummified centaur who was once a sacred offspring of Chiza-Aztlan, but now is an undead guardian tasked with preventing any but the dead from entering the ruins of the temple, and to try and keep the dead contained therein from escaping. 1979 If you find this module intriguing, look for the TSR logo on future publications from The Game Wizards!". Series The hidden shrine of tamoachan pdf. The Hidden Shrine of Tamoachan Those of a party who act foolishly, though, will pay the consequences for their deeds.”. 2011 These are replaced in the 2011 4th Edition version with a single blessing(HST4, p.34): The 1979 version has the 'Gibbering Mother' instead of the 'Gibbering Mouther', referring instead to the creature's title as 'the mother' and not it's many mouths. An adventuring group becomes lost in a swamp and stumbles onto The Hidden Shrine of Tamoachan, which is part of an ancient ruined city. Later editions reflect this time limit by disallowing long rests and giving damage on short rests(HST4, p.2) or giving damage on the hour(HST5, p.61). The Lost Caverns of Tsojcanth (adventure), The Hidden Shrine of Tamochan (adventure), https://greyhawk.fandom.com/wiki/The_Hidden_Shrine_of_Tamoachan?oldid=10127, Lycanthrope, "Werejaguar" (Weretiger) (pre.,p.20), "Vampire" (Olmec Blood Drinker) (pre., p.5-6), Lycanthrope, werejaguar (weretiger) (p.14), Crayfish Guardian (Natural magical beast) (p.4), Nahual (natural animate (construct)) (p.41), Olman Zombies (Natural animate (undead))(p.14), Kalka-Kylla (Natural Magical Beast) (p.4), Tecuziztecatl (Natural magical beast)(p.9), Xilonen (Natural magical beast) (p.29-30), Crab, Giant Hermit (Kalka-Kylla)(p.66,238), Lycanthrope, Werejaguar (Weretiger) (p.79), Worship of Tlazoteotl, mother goddess of the earth. An adventuring group becomes lost and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. Therefore, many of the encounters will not bother a party who do or do not take certain actions. Originalmente establecido en el mundo de Greyhawk. There are numerous sections where the goal is figuring out how to move forward, rather than defeating some guardian And hilariously, there are many places where the whole purpose of the rooms seems to exist to waste the time and energy of the players. Want to try it as a one shot--is it possible to blaze through here in 4-5 hours? "The Hidden Shrine of Tamoachan" (1980), by Harold Johnson and Jeff R. Leason, is the first adventure in the competition (C-) series. Free shipping for many products! It features a number of well constructed encounters and some of the best puzzles. If you were thinking those warrior statues. A 5th Edition D&D conversion of this Module was released in the Yawning Portal in 2017. 1979-1981:TSR, Inc. 2011-2017: Wizards of the Coast The Hidden Shrine of Tamoachan : Advanced Dungeons & Dragons Module C1 : 9032 Paperback – January 1, 1980 4.7 out of 5 stars 13 ratings See all 5 formats … The Hidden Shrine of Tamoachan is an old school module that does a whole bunch of work in just a few pages. The Hidden Shrine of Tamoachan earns its place as classic. Subscribe to BoLS Prime. Dedicated to Zotzilaha, vampire god of the underworld, and built to imprison a powerful Far Realm entity, it is filled with lost secrets and merciless traps." It includes a full-color poster map and features over fifty rooms filled with items, monsters, and traps adapted from the original adventure. While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. Doing so means keeping on the move, and not getting distracted hunting for treasure or … Going to pitch it to the party as an old-school dungeon crawl 'competitive dnd' type thing. Tamoachan is located in the savage lands south of the Olman islands, southeast of the Holds of the Sea Princes in the land of Greyhawk. Run it as a race to escape and enjoy the Shrine’s wealth of flavor and detail. you are half right… there’s a hidden pressure plate in the middle of the corridor, one which the players can’t avoid–only find–which causes those statues to turn out and bar the door with electrified poleaxes. Take your favorite fandoms with you and never miss a beat. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. Interior Artist(s) a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement. (HSL,HST1, HST5), Worshp of Xilonen, hairy mother goddess of corn. Well. We allowed the players to have the benefits of a short rest, however, they also incurred poison damage. Savor the Shrine’s ingenuity and the ideas it draws from your players. The whole goal is to explore and discover the character of the shrine. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. Es el primero de los módulos de la serie C, una serie de aventuras independientes diseñados originalmente para juego competitivo, con la C representa la primera letra de la palabra competencia. (HSL,HST1, HST5), Worship of Nanahuatcin, The sun (HSL,HST1, HST5), Worship of Hurakan, god of the flood (HSL,HST1, HST5). LOST TAMOACHAN: "The Hidden Shrine of Lubaatum", is the first in a new line of Collector's Edition modules from TSR. For instance, players aren’t really rewarded for finding loot–rather they’re rewarded for making what the designers felt the “correct” decisions were. The lower levels of the shrine, from areas 1 to 38, are filled with poisonous gas. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Full of traps, character, and dust that might make you sleep until you’re 5,000 years into the future, the Hidden Shrine of Tamoachan is a piece of D&D history. 2014: Mike Schley The Ghost Tower of Inverness As mentioned earlier, if your players like puzzles and problem solving, this is the perfect module for them. Archived. The updated version of the adventure presented herein is designed for a group of four or five 5th-level player characters.". "This Module was Originally used for the Official ADVANCED DUNGEONS & DRAGONSTM tournament at Origins '79, and is the first in another new series of modules from TSR, the COMPETITION SERIES. Posted by 3 years ago. Despite this, for the 1979-1981 AD&D modules, only three pregenerated characters were given for tournament play. The general features of the shrine are quite inconspicuous, except for one rather interesting feature. The first published version of the adventure was produced in 1980. If you want a location that tells a story, the Hidden Shrine of Tamoachan is a great example of that kind of storytelling. It was reprinted later in Dungeon Magazine #209 in 2012[2]. The encounters are brilliant, but what separates a tournament module like this from a fully fleshed out adventure like Caverns of Thracia is the lack of a compelling backstory. This module is meant to stand on its own, and includes areas on the map where Dungeon Masters may add their own levels.". 2017 1980 & 1981: 0-935696-72-52017: 978-0-7869-6609-7 Type We’re three hours into 1980’s Hidden Shrine of Tamoachan when the bard realises he’s in serious trouble. The Hidden Shrine of Tamoachan is a 1st Edition Advanced Dungeons & Dragons adventure designed for 6 to 8 character of levels 5-7. Cover Artist The “common sense” in question here is really more like suspicion bordering on paranoia and suspecting that everything could be a concealed trap (heaven forbid you actually trigger one) or that every creature you encounter is lying to you. You can kind of get an idea of the adventure’s intent from the way points were awarded. Go AD FREE today! The Hidden Shrine of Tamoachan, written by Harold Johnson and Jeff R. Leason, made its debut under the title Lost Tamoachan at the Origins game convention in 1979, where it was used in the official D&D competition. Editor(s) This module is fantastic. The World of Greyhawk Boxed Set sets it on Hex A4-137 [1]p.30 which southeast of the Olman islands in the Amedio Jungle. The original module was run in the Origins '79 tournament and had strict time keeping rules- the party only had between 1:00-1:30 hours (HSL:preface) to 2 hours (HST1 p.3) to get out of the dungeon, with all actions being done in real time. How long does it take to run the Hidden Shrine of Tamoachan? Shipping and handling. One of the things that he found was a module that he had gotten from Harold Johnson back in , Lost Tamoachan: The Hidden Shrine … "This module was originally used for the Official Advanced Dungeon & Dragons tournament at Origins '79. Publisher Illusions and diversions abound as well, designed to keep players trapped beneath the earth. Instead, the group stumbles on the ruins of a long lost civilization fraught with deadly traps, sinister puzzles, and bizarre monsters. The design of the temple draws heavily on Mayan and Aztec/Toltec mythology and society. It includes a full-color poster map and features over fifty rooms filled with items, monsters, and traps adapted from the original adventure. Or as the module puts it: “Originally designed for tournament play, The Hidden Shrine of Tamoachan is a test of the skill and common sense of players. The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. Playing Pelota in the Hidden Shrine of Tamoachan When I wrote the DM’s Guide for the Hidden Shrine of Tamoachan adventure from Tales from the Yawning Portal, I really glossed over Area 29, which is the pelota trap. ISBN 10 The first published version of the adventure was produced in 1980. See more ideas about shrine, dungeons and dragons, dungeons and dragons modules. But, heroes that are clever, lucky, and capable might manage to make their way out of the Hidden Shrine of Tamoachan and once again see the light of day. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. 1980 & 1981: Erol Otus2011: Scott Altman2017: Scott Murphy, 1980 & 1981: Erol Otus, Jeff Dee, Gregory K. Fleming, David S. LaForce, David C. Sutheland III 2011: Darlene, Jeff Dee, David S. Laforce, Erol Otus, David C. Sutherland III 2017: Scott Murphy, Olga Drebas, Cory Trego-Erdner. The Hidden Shrine is part of the ancient ruined city of Tamoachan, once the northernmost capitol of the Olman empire, which covered much of the southern continent centuries before current history began. Roll20 uses cookies to improve your experience on our site. If you drink all three, you'll find the key. It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. The Hidden Shrine of Tamoachan is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, set in that game's World of Greyhawk campaign setting. See all formats and editions Hide other formats and editions. The module may thus be used for private competition among players, or as a separate, non-scored adventure! The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. The Hidden Shrine of Tamoachan (1980) Average Rating: 7.38 / 10. 67 Ratings 24 Comments Graph. Just think how something like that could be translated through modern game design. This Module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. If the heroes want to survive, they must escape the dungeon without succumbing to the deadly poisonous gas or one of a hundred other perils. The module came with a booklet of 15 pictures for the DM to show players. (HSL,HST1, HST5), Worship of Xipe, our Lord of the Flayed Skins. The room mentions using either water or some means of not touching the pole-axes as possible ways of shorting out the traps. This is when you inform the party that the answer was not to simply drink from the goblets, but to find the literal key hidden at the bottom of the correct goblet. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. 1979: Harold Johnson, Dave Cook In the 2006, 3rd Edition Dungeon Magazine modules series, the Savage Tide Adventure Path, the dungeon of Lost Tamoachan is revisited in the December 2006 Dungeon Magazine #141 'The Sea Wyvern's Wake' chapter[3]. Basic Information D&D Module Spotlight: The Hidden Shrine of Tamoachan. 1981 Close. ", "The Hidden Shrine of Tamoachan, written by Harold Johnson and Jeff R. Leason, made its debut under the title Lost Tamoachan at the Origins game convention in 1979, where it was used in the official D&D competition. Well, it’s sort of like a trap, but what it really is is a mini-game. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Hidden Shrine is a potpourri of set-piece encounters. From their rough landing, players are given a simple objective: escape the buried shrine and make their way to the safety of the surface. Adventure C1: The Hidden Shrine of Tamoachan (1980) ranked 18 on Dungeon magazine’s list of the “30 Greatest D&D Adventures of All Time.” Compiled “with help from an all-star panel of judges including Ed Greenwood, Christopher Perkins, Bruce Cordell, and Monte Cook,” the list appeared in Dungeon 116, published November 2004. Especially since designers have gotten better about slipping details and important mechanics into narrative and description. 1979: David C. Sutherland III1980 & 1981: Erol Otus2011: Scott Altman2017: Scott Murphy The number of points awarded for bringing a snack to the GM is discretionary. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. 1980 Followed by The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. TSR9032 (C1) Adventurers who explore might be rewarded with intricate details about the Olman society’s creation myths, or find the remains of a team that played pelota–which means ball, and is this module’s answer to the whole, “oh hey these guys lost a ball game and are dead.” Naturally players are given a chance to play (risking themselves in the process). It’s an interesting relic of a different time. Adventurers can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the way–including burning sands and the like. The module has unique rewards for classes. 1979: 40, 1980 & 1981:25, 2011: 44, 2017: 60-93 (34) It rewards cleverness rather well. Which, if they’re touched deal electricity damage and cause the players to be paralyzed and unable to let go on a failed save. The principal author, Harold Johnson, initially intended the module to be on some version of Earth, but Gary Gygax decided to incorporate it into Oerth - the world of Greyhawk. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. The 1979 version appeared to be set in Earth rather than Oerth, with characters speaking languages such as Latin(HSL p.16) and Hebrew(HSL Appendix). The Hidden Shrine of Tamoachan es un módulo de aventura para el juego de rol la 1ª edición del juego de rol DUNGEONS& DRAGONS. Anyone have any tips on running Hidden Shrine of Tamoachan? Many of the rooms are decorated with figures and statues and murals that depict scenes from the culture. World of Greyhawk Boxed Set: Glossography, Gary Gygax, 1983, 1e, Dungeon Magazine 209, Christopher Perkins, The Hidden Shrine of Tamoachan, Harold Johnson, Jeff R. Leason, Stephen Radney-MacFarland, December 2012, 4e, Dungeon Magazine 141, Erik Mona, Savage Tide Adventure Path: The Sea Wyvern's Wake, Richard Pett, December 2006, 3e. Finally, a dungeon where it’s appropriate to encounter Red Jaguars, Blue Barracudas, Green Monkeys, Orange Iguanas, Purple Parrots, and Silver Snakes…. The Hidden Shrine of Tamoachan Playthrough (Spoilers) ivan May 24, 2017 Role Playing Games No Comments This article contain spoilers for The Hidden Shrine of Tamoachan from the sourcebook ‘Tales From The Yawning Portal’. A 4th Edition D&D conversion of this module was released in 2011, as a DM Reward. This special numbered collectors edition (300 copies in print) contains background information, referee's notes, a large four-level map and reference matrices. Pre-rolled characters are included with brief histories for each. Pages It is the first in the "C" series of modules, a set of unrelated adventures originally designed for competition play ("C" representing the first letter in the word "competition"). Adventure Hidden Shrine of Tamoachan (C1) Paperback – July 1, 1980 by Harold Johnson (Author), Jeff R. Leason (Author) 4.8 out of 5 stars 15 ratings. Includes a full-color poster map and features over fifty rooms filled with poisonous gas were for! Can ’ t really fault a module that does a whole bunch of work in just a few.... Group becomes lost and stumbles onto the Hidden Shrine of Tamoachan ( 1980 ) Average Rating 7.38!, you 'll find the key the GM is discretionary bunch of work in a! And descriptions for an added taste of excitement have any tips on running Hidden of. 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A classic adventure that was groundbreaking in that it showcased Mesoamerican culture in a setting..., many of the adventure originally began with players escaping pursuit and becoming lost in jungle! Of a party who act foolishly, though, will pay the consequences for their deeds. ” ’ s from! To 8 character of the best puzzles, referee 's notes, and traps adapted from the 1980 1981... Olman are a Mesoamerican analogue society drawing heavily from the original adventure well as an adventure for the 1979-1981 &. Is discretionary that was groundbreaking in that it showcased Mesoamerican culture in a fantasy.. While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed puzzles problem... In time with us as we brave one of the module, swallowed by darkness Kyle Maxwell board! Those of a party who act foolishly, though, will pay the consequences for their deeds. ” the. 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